Inside the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The Fallout TV show is back to its platform, and it's fair to say that fans were pleasantly surprised by the quality of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture multiple facets of the gamer's journey.
We followed Lucy the vault dweller, trying to act with integrity and discovering that the barren landscape made that very difficult; Max, the militant faction initiate, who starts challenging his organization's leadership and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the irradiated badlands.
Setting the Stage for the Second Season
The show's first season conclusion disclosed key information about who helped cause the nuclear war that sealed a group of people in underground vaults for an extended period. It also raised plenty of questions open for the next installment – and, this time, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so this time people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its production team ensured real props and environments were fabricated, mirroring the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to appear as if it’s tangible.”
In fact, pretty much each creature you see on-screen is real, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the game developers behind the franchise. This mutual respect for the lore is clear in the end result.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This format will create a new viewing experience, a dynamic the showrunners themselves are looking forward to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”